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Our story

Saturday, October 18, 2008

Long time never posted already, busy mugging for EOYs...

Anyway, I have a new deck idea - Warrior Teleport Synchro!

It doesn't rip your hand that badly as the normal Warrior Synchro decks, and it seems a little faster than the normal Warrior Synchro.

Monsters (20):
3x Marauding Captain
3x Hero Kid
3x Bolt Hedgehog
2x Wulf, Lightlord Beast
2x Psycho Commander
3x Clevonce
2x Junk Synchron
1x Sangan
1x Card Trooper

Spells(14):
3x Reinforcement of the Army
1x Pot of Avarice
2x Card of Safe Return
1x Giant Trunade
1x Mystical Space Typhoon
3x Emergency Teleport
1x Monster Reborn
2x Foolish Burial

Traps(6):
2x Bottomless Trap Hole
1x Torrential Tribute
3x Limit Reverse

Extra Deck:
2x Stardust Dragon
3x Colossal Fighter
1x Red Dragon Archfiend
3x Goyou Guardian
2x A.O.J Catastor
1x Black Rose Dragon
1x Brionac, Dragon of the Ice Boundary
2x Junk Warrior

I took out 1 copy of Junk Synchron for 1 Card Trooper since Card Trooper is more useful than Jain and Junk Synchron doesn't have many targets anyway. What's more, Junk Synchron is searchable via RotA so not that many copies are needed for it to appear. The main purpose of Junk Synchron is to feed CoSR and to bring back Clevonce to Synchro again.

I hope this deck can be fast enough to counter the speed of Zombie Synchro decks, always been FTKed by them.

Anything wrong with the deck?

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i heart you <3 ; {6:08 PM}
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Tuesday, September 30, 2008

DSS ver1.80 is out after getting some feedback from people in the forums. Seems like Inferno Reckless Summon is pretty useful in this deck but I haven't really tried it out yet. I'll probably try it out tomorrow at Khatib, if you see someone there playing this deck (who else would?) that would be me xD.

Problems with the Ver1.72:

-Trap Dustshoot is a luxury but must be taken out for other important stuff.

Therefore I'm going to modify my deck into:

Decklist:

3x D. Radion
2x D. Radicassen
2x D. Mobaphon ( there is no point in 3, my Deformers are too little)
3x Six Samurai - Zanji
2x Six Samurai - Yaichi
1x Six Samurai - Kamon
2x Six Samurai - Irou
2x Grandmaster of the Six Samurai
1x Great Shogun Shien
2x Prime Material Dragon

1x D. Speed Unit
1x Fissure
1x Smashing Ground
2x Inferno Reckless Summon
1x Mystical Space Typhoon
3x Reinforcement of the Army
3x Six Samurai United
1x Monster Reborn
1x Limital Removal (I think this one can be swapped with ROTA but I want to try out first)

3x Solemn Judgement
2x Bottomless Trap Hole
1x Mirror Force

40 cards

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i heart you <3 ; {12:29 AM}
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Monday, September 29, 2008

DSS Ver1.72 - No new update, because I haven't dueled with it yet.

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New deck idea - Angel Synchro!

I have a new deck idea, it's Angel Synchro. It is supposed to work with Hanewata but then I don't really think that is the only tuner in the deck so I am going to some modifications. Possibly I'll throw in Honest and maybe I'll consider some Counter Fairy stuff.

Please give me your ideas xD!


i heart you <3 ; {6:31 AM}
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Friday, September 26, 2008

After DSS ver1.5 failed, I've decied to modify the deck by strengthening its weaknesses. DSS ver1.5 lost to a Zombie Synchro deck that spamed Synchros; my deck just could not fight back. Probably my DSS is still too gentle.

Problems with Ver1.5:

-Burn is not working.
-Clocken is not a good choice.
-Six Samurais are not fast enough.
-Great Shogun Shien gets killed too quickly.
-Destruction is not present.
-Radion cannot appear fast enough to hurt.

Therefore I'm going to modify my deck into:

Changelog ver1.72:
-Going to try Royal Oppression in side deck.
-Adding in Ultimate Offering in a bid to boost speed.
-Removing Clocken.
-Adding in Radicassen.
-Doing away with burn and going for full Aggro.
-Adding back removal.
-Adding in Mobaphon.
-Taking out Speed Unit, instead putting in Power Unit.
-Going to try Prime Material Dragon.
-Took out Six Samurai Spirit and Enishi.

Using DSS ver1.72

This version of the deck is pure aggro, and most burn elements have been removed. Hopefully this version is stronger than the previous versions.

Combos:
-Radicassen + Power Unit + Radion = 4000 ATK Double Whacker!!!
-Prime Material Dragon + Soul Taker = Destroy and inflict.

Tactics:
-Ultimate Offering
-Radion Rush
-PMD Stall

DSS Ver1.72 Decklist

3x D. Radion
3x D. Radicassen
2x Mobaphon
3x Six Samurai - Zanji
2x Six Samurai - Yaichi
2x Six Samurai - Kamon
1x Six Samurai - Irou
2x Grandmaster of the Six Samurai
1x Great Shogun Shien
2x Prime Material Dragon

3x Soul Taker
2x D.Power Unit
1x Mystical Space Typhoon
2x Reinforcement of the Army
3x Six Samurai United
1x Golden Sacophagus

3x Solemn Judgement
1x Ultimate Offering
2x Bottomless Trap Hole
1x Mirror Force
1x Trap Dustshoot

40 cards

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i heart you <3 ; {10:51 PM}
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Thursday, September 25, 2008

Ok, it has been certified that Deformer Six Samurai is not working (or rather my 10 dollar version).

There are several problems with it:

1. The monsters are too weak to battle (imagine using Mobafon against Dark Armed).
2. Not much backup or defence.
3. The Clocken does not last on the field long enough to hurt.
4. There isn't Grandmaster or Shogun Shien in my deck.
5. My deck is too slow or too fast depending on my hand, which in the end puts me at an disadvantage.
6. Six Samurai monsters are crap without each other.

I'm not sure what kind of fixes I can make for my deck currently but its seems like Warriors and Machines just don't work well together just yet. I can try to make my deck Macro to reinforce and somewhat defend against Zombies, but it is rather difficult since the Six Samurai cards like Enishi require 2 Samurais in grave.

Anyway I'll try to improve on the deck as best as I can until World Championship 2009 so I can enter with an original decklist and I hope Crimson Crisis has more support for the Deformers since they really can't work well.

Most probably the addition of more destruction will strengthen this deck since I made a mistake by adding so many Six Samurai monsters as they are weak at front row destruction.

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i heart you <3 ; {2:14 AM}
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Wednesday, September 24, 2008

Really random deck idea!!

Deformers provide the burn and defense I realise Six Samurai monsters lack. Many people argue Six Samurai monsters do not require the defense nor the burn elements, but Six Samurais just can't cut through burn decks that easily. Moreover Six Samurais will provide the on-field element which the Deformers sadly lack. I would play pure Deformers if they had more draw and on field support other than the unreliable Mobafon.

The Samurais also provide a lot of destruction that the Deformers cannot manage if they only have Power Cord as their back row destroyer; it's just not worth the effort wasting 2 cards on that 1 card.

I feel that Deformers and Six Samurais work together relatively well, just as swords and guns to function well albeit the weird generation gap thingy.

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i heart you <3 ; {6:30 AM}
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Wednesday, September 17, 2008

I don't know why I've been using Neo-Spacian Black Panther a lot lately, kinds of saves my ass against Lightlords when there is Judgement on the field.

LOGiC!!!

Judgement pays 1000 Life Points, clears the field. I activate Convert Contact, draw 2 cards. Summon Black Panther. Copy Judgement effect (i really love this one!), blast the field. Swing of Memories, summon Neos. Contact Fusion! Activate Neospace, 3000 Atk whacker tanks the field.

I laughed and laughed whenever I did this xD.

Even more funny against Gladiator Beasts with Storm Neos!

LOGiC!!

Gyzarus on the field. I draw 2 with Convert Contact, and activate Swing of Memories to summon Neos. Normal Summon Airhumming Bird, Neospacia Gift draw 2. Double Summon, summon out Aqua Dolphin. Contact Fusion! Then just end. XDXDXDXD Then you got the hand advantage because you drawed like crazy already.


i heart you <3 ; {6:34 AM}
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The Lover

The Summoning

Hello. I like white more than black now =p



The Bless't

Ramen xD
Dark Armed
Softball

The Curs't

LSH!!! (Loser's Stimulating Homone is a disguise)
Egg Yolk!!!


Sidearms

Hua Yang / Samuel /

Credits

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Draw the Dragon

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